#include <Transformation.hpp>
Public Member Functions | |
EulerAngles | eulerAngles () const |
get the Euler angles for the transformation, does not include translation More... | |
Transformation | inverse () const |
returns a transformation which is the inverse of this More... | |
Matrix | matrix () const |
get the matrix representation directly More... | |
Point3d | operator* (const Point3d &point) const |
apply the transformation to the point More... | |
Vector3d | operator* (const Vector3d &vector) const |
apply the transformation to the vector More... | |
BoundingBox | operator* (const BoundingBox &boundingBox) const |
apply the transformation to the bounding box More... | |
Plane | operator* (const Plane &plane) const |
apply the transformation to the plane More... | |
std::vector< Point3d > | operator* (const std::vector< Point3d > &points) const |
apply the transformation to a vector of points More... | |
std::vector< Vector3d > | operator* (const std::vector< Vector3d > &vectors) const |
apply the transformation to a vector of vector More... | |
Transformation | operator* (const Transformation &other) const |
apply the transformation to the other transformation More... | |
Matrix | rotationMatrix () const |
get the rotation matrix for the transformation, does not include translation More... | |
Transformation () | |
default constructor creates identity transformation More... | |
Transformation (const Matrix &matrix) | |
constructor from storage, asserts matrix is 4x4 More... | |
Transformation (const Vector &vector) | |
constructor from storage, asserts vector is size 16 More... | |
Transformation (const Transformation &other) | |
copy constructor More... | |
Vector3d | translation () const |
get the translation for the transformation, does not include rotation More... | |
Vector | vector () const |
get the vector representation directly More... | |
Static Public Member Functions | |
static Transformation | alignFace (const std::vector< Point3d > &vertices) |
transforms face coordinates to regular system, face normal will be z' will try to align y' with z, but if that fails will align y' with y face origin will be minimum point in x', y' and z'=0 will return identity transformation if cannot compute plane for vertices More... | |
static Transformation | alignZPrime (const Vector3d &zPrime) |
transforms system with z' to regular system will try to align y' with z, but if that fails will align y' with y More... | |
static Transformation | rotation (const Vector3d &axis, double radians) |
rotation about origin defined by axis and angle (radians) More... | |
static Transformation | rotation (const Point3d &origin, const Vector3d &axis, double radians) |
rotation about point defined by axis and angle (radians) More... | |
static Transformation | rotation (const EulerAngles &angles) |
rotation specified by Euler angles More... | |
static Transformation | translation (const Vector3d &translation) |
translation along vector More... | |
openstudio::Transformation::Transformation | ( | ) |
default constructor creates identity transformation
openstudio::Transformation::Transformation | ( | const Matrix & | matrix | ) |
constructor from storage, asserts matrix is 4x4
openstudio::Transformation::Transformation | ( | const Vector & | vector | ) |
constructor from storage, asserts vector is size 16
openstudio::Transformation::Transformation | ( | const Transformation & | other | ) |
copy constructor
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static |
transforms face coordinates to regular system, face normal will be z' will try to align y' with z, but if that fails will align y' with y face origin will be minimum point in x', y' and z'=0 will return identity transformation if cannot compute plane for vertices
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static |
transforms system with z' to regular system will try to align y' with z, but if that fails will align y' with y
EulerAngles openstudio::Transformation::eulerAngles | ( | ) | const |
get the Euler angles for the transformation, does not include translation
Transformation openstudio::Transformation::inverse | ( | ) | const |
returns a transformation which is the inverse of this
Matrix openstudio::Transformation::matrix | ( | ) | const |
get the matrix representation directly
apply the transformation to the point
apply the transformation to the vector
BoundingBox openstudio::Transformation::operator* | ( | const BoundingBox & | boundingBox | ) | const |
apply the transformation to the bounding box
apply the transformation to the plane
std::vector<Point3d> openstudio::Transformation::operator* | ( | const std::vector< Point3d > & | points | ) | const |
apply the transformation to a vector of points
std::vector<Vector3d> openstudio::Transformation::operator* | ( | const std::vector< Vector3d > & | vectors | ) | const |
apply the transformation to a vector of vector
Transformation openstudio::Transformation::operator* | ( | const Transformation & | other | ) | const |
apply the transformation to the other transformation
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static |
rotation about origin defined by axis and angle (radians)
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static |
rotation about point defined by axis and angle (radians)
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static |
rotation specified by Euler angles
Matrix openstudio::Transformation::rotationMatrix | ( | ) | const |
get the rotation matrix for the transformation, does not include translation
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static |
translation along vector
Vector3d openstudio::Transformation::translation | ( | ) | const |
get the translation for the transformation, does not include rotation
Vector openstudio::Transformation::vector | ( | ) | const |
get the vector representation directly