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openstudio::Polygon3d Class Reference

#include <Polygon3d.hpp>

Public Member Functions

void addHole (const Point3dVector &hole)
 
void addPoint (const Point3d &point)
 
Point3d centroid () const
 
Point3dVector getEdge (size_t i) const
 
Point3dVectorVector getInnerPaths () const
 
Point3dVector getOuterPath () const
 
size_t getSize () const
 
double grossArea () const
 
bool inside (const Point3d &point, double tol=0.01) const
 
bool isClockwise () const
 
double netArea () const
 
Vector3d newellVector () const
 
Polygon3doperator= (const Polygon3d &)=default
 
Polygon3doperator= (Polygon3d &&) noexcept=default
 
Vector3d outwardNormal () const
 
std::vector< Point3dVector > overlap (const Point3dVector &line) const
 
double perimeter () const
 
bool pointInPolygon (const Point3d &point, double tol=0.01) const
 
 Polygon3d ()=default
 
 Polygon3d (const Point3dVector &outerPath)
 
 Polygon3d (const Point3dVector &outerPath, const Point3dVectorVector &innerPaths)
 
 Polygon3d (const Polygon3d &other)=default
 
 Polygon3d (Polygon3d &&other) noexcept=default
 
void setOuterPath (const Point3dVector &outerPath)
 
bool within (const Point3d &point, double tol=0.01) const
 

Constructor & Destructor Documentation

openstudio::Polygon3d::Polygon3d ( )
default
openstudio::Polygon3d::Polygon3d ( const Point3dVector &  outerPath)
openstudio::Polygon3d::Polygon3d ( const Point3dVector &  outerPath,
const Point3dVectorVector &  innerPaths 
)
openstudio::Polygon3d::Polygon3d ( const Polygon3d other)
default
openstudio::Polygon3d::Polygon3d ( Polygon3d &&  other)
defaultnoexcept

Member Function Documentation

void openstudio::Polygon3d::addHole ( const Point3dVector &  hole)
void openstudio::Polygon3d::addPoint ( const Point3d point)
Point3d openstudio::Polygon3d::centroid ( ) const
Point3dVector openstudio::Polygon3d::getEdge ( size_t  i) const
Point3dVectorVector openstudio::Polygon3d::getInnerPaths ( ) const
Point3dVector openstudio::Polygon3d::getOuterPath ( ) const
size_t openstudio::Polygon3d::getSize ( ) const
double openstudio::Polygon3d::grossArea ( ) const
bool openstudio::Polygon3d::inside ( const Point3d point,
double  tol = 0.01 
) const
bool openstudio::Polygon3d::isClockwise ( ) const
double openstudio::Polygon3d::netArea ( ) const
Vector3d openstudio::Polygon3d::newellVector ( ) const
Polygon3d& openstudio::Polygon3d::operator= ( const Polygon3d )
default
Polygon3d& openstudio::Polygon3d::operator= ( Polygon3d &&  )
defaultnoexcept
Vector3d openstudio::Polygon3d::outwardNormal ( ) const
std::vector<Point3dVector> openstudio::Polygon3d::overlap ( const Point3dVector &  line) const
double openstudio::Polygon3d::perimeter ( ) const
bool openstudio::Polygon3d::pointInPolygon ( const Point3d point,
double  tol = 0.01 
) const
void openstudio::Polygon3d::setOuterPath ( const Point3dVector &  outerPath)
bool openstudio::Polygon3d::within ( const Point3d point,
double  tol = 0.01 
) const