#include "ShadingMaterial.hpp"
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virtual | ~ShadingMaterial ()=default |
ShadingMaterial (const ShadingMaterial &other)=default | |
ShadingMaterial (ShadingMaterial &&other)=default | |
ShadingMaterial & | operator= (const ShadingMaterial &)=default |
ShadingMaterial & | operator= (ShadingMaterial &&)=default |
Related Functions | |
using | OptionalShadingMaterial = boost::optional< ShadingMaterial > |
using | ShadingMaterialVector = std::vector< ShadingMaterial > |
ShadingMaterial is a FenestrationMaterial that serves as a base class for objects like Blind, Screen, and Shade.
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